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PS4 firmware update 1.52 rolling out

The latest PS4 firmware update 1.52 is available to download from today.

Sony confirmed the update on Twitter earlier today:

PS4 system update 1.52 coming soon, improves system software stability. Protip: Enable Auto Downloads and leave your PS4 in standby mode!

— PlayStation (@PlayStation) December 11, 2013

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Persona 5 confirmed for PS4

Atlus just held their pre-TGS Sony press conference and during it they confirmed that Persona 5 will release on PS4 in 2015 alongside the previously confirmed PS3 version.

We still don’t know a whole lot about the game itself though. Previous trailers have mentioned that themes of restraint and fear will be featured. As is the usual in this series the entire game will take place in a school and the surrounding area. Check out the new trailer below.

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We got 7 Minutes of Deep Down footage right here

Some more gameplay footage for Capcom’s Deep Down has finally crawled out of the woodwork and it’s looking mighty fine in this 7-minute snippet.The video shows off various traps, four-player gameplay, a few boss fights and some glorious new visuals thanks to Capcom’s in-house engine.

Sam Fourie

Ever so slightly unhinged, this one spends most of his time playing or writing about video games. Also dabbles heavily in tabletop, comics and the occasional bout of music creation.

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Next-gen GTA 5 all but confirmed for November 2014

It seems that a November release date for the next-gen and PC versions of Grand Theft Auto 5 is looking more and more likely.

Despite rumours that this iteration of the game might be delayed, a rep from Rockstar has confirmed that this simply isn’t the case and that everything is still on schedule where development is concerned.

However, NeoGAF user mangochutney has made a startling discovery while browsing Take-Two’s UK Distributor, Gem Distribution. It seems that the release date was changed from “To be confirmed” to “November2014″.

Thankfully before it was changed back “To be confirmed”, Videogamer managed to snag a screenshot of the  November 2014 release date.

Could this be the actual release date? Let us know your thoughts.

Source: VG247Videogamer

Brady Ruiters

Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task.

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Take a look at a theme in action on the PS4

The PlayStation 3 had a feature which allowed for themes to be installed. It seems that this feature is now making its way onto the PlayStation 4 platform.

Sony has confirmed this and also showed off one dynamic theme during their pre-Tokyo Game Show briefing.

It seems that the PS4 won’t be the only one to be getting themes, it has been confirmed that Sony’s handheld, the PS Vita, will be receiving the same treatment. Check out the video of  the dynamic theme below:

Brady Ruiters

Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task.

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TGS 2014: Two new Destiny trailers emerge

Thanks to the Tokyo Game Show, two new trailers have been released for Bungie’s upcoming MMO, Destiny. There’s nothing new in these trailers but they’re rather pretty and are sure to make you all giddy inside while waiting for the release date.

Since Destiny is a PlayStation Exclusive title in Japan, quite a fuss was made about it during Sony’s pre-TGS briefing.

Check them out below:

https://youtu.be/gnHWlXiivm0

Destiny is set for release on September 9 (one week away dammit!) for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Source: VG247

Brady Ruiters

Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task.

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Diablo III: Ultimate Evil Edition Review

Since its launch on the PC back in 2012, Diablo III has appeared on both the PlayStation 3 and the Xbox 360. Now the new-gen machines are getting their chance with Diablo III: Ultimate Evil Edition, a package of the original Diablo III game with its Reaper of Souls expansion. I can safely say the package is a gorgeous dungeon crawler which plays really well on the console platforms.

Diablo III kicks off with a falling star hurtling towards and subsequently colliding with Tristram Cathedral. The star falls down quite a few levels which results in the dead being reanimated and a host of other beasts awakening. Fortunately for the town, a hero (you) is not far away and gets caught up in the events surrounding the falling star. The story is typical in that evil cannot be allowed to triumph and everything must be done to stop it. However, a great feature of the game is that is teeming with lore from the entire Diablo series; a bonus for newcomers who are experiencing Diablo for the very first time. This can be experienced by discovering journal entries and letters littered throughout the environment. Although the story can be a little underwhelming, it does provide a decent reason to slay the legions of beasts and demons that dare stand in your way.

And slay demons, you shall; Diablo III is filled with enemies just waiting to be cut down. The gameplay is the biggest draw as it is just plain addictive and thoroughly enjoyable. Players will first need to select a character, each with their own specialty. From the get-go, players will notice that gameplay is incredibly smooth and controlling your character with the left stick is a breeze.

Enemies come in all shapes and sizes and some will be significantly stronger than others. However, defeating stronger enemies results in stronger weapon and gear drops, which results in being able to defeat even stronger enemies. It’s an entertaining cycle and will leave you itching to see what new loot has dropped after dispatching a horde of enemies. From looking fairly naked the start of the game, a short two hours will see your character looking pretty bitching in some armour and wielding a new weapon.

So what’s new in the Diablo III: Ultimate Evil Edition? Well, quite a bit actually. Aside from including the Reaper of Souls expansion, a new playable character in the form of the mighty Crusader is available and takes the selection of characters up from five to six. Adventure Mode, which unlocks after completing the game, opens all the waypoints across the map. This allows players to take on Bounties and open up Nephalem Rifts. It should also be noted that Adventure Mode is an endless mode with none of the Campaign missions but Events are still present. Another bonus is the ability to transfer character progress from the PS3 and Xbox 360 versions of Diablo III, a welcome feature for players who don’t want to start with a Level 1 character.

What better way to tackle the hordes than with a friend? Diablo III features a drop-in/drop-out co-op system that adjusts the difficulty accordingly on the fly. However, what I really love about Diablo III: Ultimate Evil Edition is that it doesn’t only restrict you to online co-op but let’s you hit the campaign with three other friends while just sitting on the couch. A mailbox system also introduces a social feature of sending mail with loot items to your friends.

Diablo III: Ultimate Evil Edition looks rather gorgeous on new-gen systems and runs quite smoothly without any graphical hiccups in highly populated areas, something that the last-gen consoles suffered from. The game is also on par in the audio department, displaying some decent voice acting even though some conversations are repeated in between combat. Unfortunately the game’s soundtrack also seemed somewhat absent except for during the fantastic cut scenes.

Diablo III: Ultimate Evil Edition Review

Conclusion:
Diablo III: Ultimate Evil Edition is an awesome game with so much in one package. The story isn’t captivating but the lore from the universe littered throughout the game is a nice way to catch up newcomers and also provides a good reason to vanquish all forms of evil. Gameplay is excellent and provides for a thoroughly enjoyable experience. Six different playable characters add a great deal of replayability, even more so when you consider how entertaining it is to play the game with friends.

The amount of content is really worth every penny when considering that it includes the Reaper of Souls expansion and the rather fantastic and endless Adventure Mode. Visually, the game shines and doesn’t really experience any graphical hiccups during heavily populated areas. The audio isn’t too shabby either and features decent voice acting throughout; the near absence of the game’s soundtrack is a little odd, however. Diablo III: Ultimate Evil Edition is an amazing experience that is sure to please all dungeon crawler fans and would be a worthy addition to almost any gamer’s collection.

The Breakdown:
Story: 8/10
Gameplay: 9.7/10
Multiplayer: 9/10
Lasting appeal: 9.3/10
Graphics: 9/10
Sound: 9/10

Brady Ruiters

Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task.

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The Fifa 15 demo will be live soon

Fifa 15’s demo is already live on Xbox One and is expected to hop on to other platforms later today. No word yet on what the demo contains but players will get a chance to see EA’s new Ignite engine and all the new features that it has to offer in action with this snippet of game. FIFA 15 is slated to hit PC, PlayStation 3, PS4, Xbox 360 and Xbox One on the 26th of September.

Sam Fourie

Ever so slightly unhinged, this one spends most of his time playing or writing about video games. Also dabbles heavily in tabletop, comics and the occasional bout of music creation.

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Destiny day one patch details

Destiny’s launch is going much better than I expected it would. The servers seem like there holding up there are thousands of live-streams showcasing these early hours of the games over on Twitch right now. It seems like this is the game that’s really going to kick off the next generation of consoles. Bungie has already released a sizeable day one patch that tweaks all manner of in game properties of weapons, classes, vehicles and so forth. You can get a full list of patch notes below.

Classes

General

  • Removed subclass locking from builds.
  • Adjusted the unlock order for all subclass trees.
  • Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
  • Agility now has more impact to move speed and acceleration.

Titan

General

  • Catapult no longer has screen effects

Striker

  • Shoulder Charge now deals Arc damage instead of Kinetic
  • Lightning Grenade shock damage increased by 66% (base 60 to 100)
  • Amplify Super bonus-on-kill increased from 6% to 10%
  • Flashbang no longer disorients ultra combatants
  • Transfusion now has a 5-second cooldown before it can trigger again
  • Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

Defender

  • Ward of Dawn now immediately regenerates your health on activation

Hunter

Gunslinger

  • Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
  • Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
  • Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
  • Gunslinger’s Trance buff duration increased from 10 to 15 seconds.

Bladedancer

  • Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
  • Razor’s Edge distance traveled slowed and reduced
  • Quickdraw now no longer requires a melee hit
  • Blink now cancels invisibility when used

Warlock

Voidwalker

  • Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
  • Nova Bomb Vortex effects now has displays for its victims.
  • Energy Drain impact damage increased by 10% (base 100 to 110)
  • Soul Rip super bonus on kill increased from 6% to 10% bonus
  • Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
  • Surge now grants a bonus to reload and weapon-ready speed
  • Surge now activates when doing damage to an enemy instead of killing blow
  • Surge agility buff increased by 33% (base 10 to 13)

Sunsinger 

  • Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
  • Flame Shield now activates when doing damage to an enemy instead of killing blow
  • Flame Shield now provides a small overshield
  • Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

Weapons

General

  • Removed weapon speed penalties from extended sprinting
  • Capped inventory to 999 rounds
  • Fixed several weapons that would display an incorrect magazine size
  • Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

  • Return to Sender now procs more frequently by 15%
  • Range Finder bonus reduced by 4%
  • High Caliber Rounds damage to combatants increased by 67%

Assault Rifles

  • Reduced the base Damage of all Assault Rifles by 7%
  • Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
  • Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

  • Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
  • Increased the base Stability range by [8% to 25%], modified by weapon stat
  • Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

  • Reduced the base Damage of all Scout Rifles by 8%
  • Fixed an issue that broke the fx for explosive rounds

Hand Cannons

  • Increased the base Zoom of all Hand Cannons by 20%
  • Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
    Increased the base Magazine size range by [8% to 20%], modified by weapon stat
  • Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

  • Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

  • Fusion Rifle charging is now more reliable.

Shotguns

  • Improved Shotgun damage falloff networking.
  • Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
  • Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

  • Improved HMG projectile networking.

Vehicles

General

  • Fixed audio dropouts from vehicles for local player.

Sparrow

  • Dodging while boosting is now easier to execute.

Cabal Interceptor

  • Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
  • Reduced Rocket damage blast radius from 7 to 6 meters.
  • Reduced Rocket damage falloff curves so they are less effective at long rangers
  • Reduced Arming shape from 1 to 0.6 meters.

PVP

General

  • Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
  • Match completion XP and Glimmer awards increased.
  • Match completion can now award Engrams.
  • Playlists now unlock sequentially instead of based on character level.
  • Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
  • Ghost ammo collection disabled in all playlists.
  • ‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

  • Mark of the Unbroken minimum threshold increased from 7 to 15
  • Back in Action death streak threshold increased from 3 to 5
  • Heating Up medal removed to avoid spam and player confusion
  • Domination now only fires only once per domination zone per player
  • Domination medal score increased from 40 to 125

Game Types

Salvage

  • Salvage Zones now do not return to the most recent salvaged relic locations
  • Fixed a bug with Salvage probe offense points being given out incorrectly
  • Fixed spawn policy content that caused bad behavior on (PS3 only)

Maps

First Light

  • Pike spawns reduced from 4 to 3
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn times reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

  • Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

  • Line-of-sight spawn influencers changed to reduce spawning near enemies.
  • Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

  • Playable space volumes adjusted to remove exploit zones
  • Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly

  • Fixed a hole that let players see out of environment in the lower tunnel.

Bastion

  • Pike spawns reduced from 4 to 3.
  • Interceptor spawns reduced from 2 to 1.
  • Interceptor spawn timers reduced to 2 minutes.
  • Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue

  • Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Activities

Missions

  • Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes

  • Strikes now award increasingly more Vanguard Marks at higher levels.
  • Strikes now award significantly better Gear at lower levels.
  • Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids

  • Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
  • Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

Destinations

World

  • Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
  • Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
  • Treasure chest glimmer drop rate reduced, but added Materials to loot table.
  • Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
  • Fixed various bugs where combatants were spawning in front of players
  • Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants

  • Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
  • Stealth Vandals should award XP now.
  • Acyclic Geometer’s name now display properly.
  • Fixed Hydras to reward the correct loot for Patrol missions on Venus
  • Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors

  • Bounty introduction unlock moved from Level 6 to Level 4.
  • Bounty Leads will be sent to characters upon reaching various milestones.
  • Engram and Package tooltips now indicate what they can contain.
  • Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
  • Cryptarch reputation requirements to reach Rank 2 increased.
  • Cryptarch reputation earned from purchasing Engrams are greatly reduced.
  • Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical

  • Fixed an issue with skill distribution that caused convergence to take much too long.
  • Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.

Sam Fourie

Ever so slightly unhinged, this one spends most of his time playing or writing about video games. Also dabbles heavily in tabletop, comics and the occasional bout of music creation.

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Delay for Dying Light physical release outside North America

Outside of North America, the release of Dying Light has run into a bit of a problem where physical copies are concerned.

Dying Light will launch digitally worldwide on January 27, as scheduled but the physical release has been pushed back.

“There will be a short delay in the release of physical copies of Dying Light in Europe, Middle East, Africa, Asia and Australia,” a statement on the game’s official Facebook page read.

“As physical production has a longer lead time than digital there is some delay in the aforementioned territories. We will share information on the availability of physical copies as soon as it is confirmed.”

Just a few days into 2015 and already a delay has been announced. Great, just great.

Dying Light will be coming to PC, PlayStation 4 and Xbox One.

Source: VG247

What do you think about this? Let us know!

Brady Ruiters

Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task