Guerrilla Games’ first-person shooter franchise, Killzone, is one that has really thrived on the PlayStation console as an exclusive, and their next-generation offering on the PlayStation 4: Killzone: Shadow Fall, looks as if it is going to be one of the highlights of Sony’s console. Guerrilla Games, however, have decided to reinvent the player progression in their multiplayer modes.
Instead, Guerrila Games issued the following statement in a recent blog, explaining how their next-gen title’s progression will work on challenges instead of normal experience points: “Unlike previous Killzone games the multiplayer progression in Killzone: Shadow Fall isn’t based on XP, but on Challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity. There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”) to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”).”
In addition to this, a new system of “Combat Honours” has been introduced, which allows players to use the points they gain during a round (presumably, not the same points that will be gained from challenges, but rather an in-game score, akin to the system of “Parts” used in The Last of Us’ multiplayer) to gain bonuses which may be stacked to grant the player some in-game buffs – either to gain an advantage on the enemy or to help reinforce your team.
Guns will be able to hold 2 attachments simultaneously, which will come in a variety of different shapes and uses, such as grenade launchers, sights, and silencers. The developer has stated that no buffs or attachments will be available to aid with aiming or reduce recoil, as Killzone: Shadow Fall‘s multiplayer component is hoped to be entirely skill based. Unfortunately, this means that Jetpacks and Exoskeletons will be omitted as launch, a change, that the blog states, is “to focus on offering fair, reliable and consistent Warzone customizability.”
Lastly, the blog details the new nano-shields, and explains their uses and how to get rid of them, and teases us with the promise of more details on the upcoming title: “Players can now select the ability to deploy a smart nano-shields that block enemy attacks while allowing allied projectiles through. The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed. As with all class abilities, players have the option of disabling nano-shields in their custom Warzones. We’ll cover the classes and their available abilities in more detail in the coming weeks.”
So, are you looking forward to Killzone: Shadow Fall? It’ll be available on launch with the PlayStation 4 on the 6th of December!