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WWE: All Stars Review

doned the series and games over time, we still see new games coming out of the woodwork. WWE All Stars is now on the shelves but the question remains, is it worth buying? Time to find out!

Past WWE titles have slowly but surely been morphing into what can only be described as wrestling simulations, it’s all fine and dandy to try and make these games as real as possible, but the problem is that when developers make games realistic most of the fun usually gets kicked out first! This is where WWE All Stars hopes to set things right. No more individual health meters for each limb, just one single old-school arcade style health bar. Characters are also no longer limited to ground based combat only but can also do more exaggerated over-the-top mid-air attacks.

The game offers numerous gameplay modes to treat fans to, such as Path of Champions mode, where you get to pick your favorite wrestler and then battle it out until you are crowned champion. However, there are many unique paths to discover that will make you want to come back for more. If anything, the only real blemish here is the fact that the main menu lags a bit. Veteran players will also probably find fault with the new health bar, since in previous titles it was somewhat possible to make a comeback from even the worst luck at the start of a match and escape defeat repeatedly… presuming you had enough skill though. Players will also be able to once again create their own character; just don’t expect them to look very life-like.

Everything in this game has a cartoon action hero feel to it, this includes the special moves that the characters execute. As mentioned before the special moves are greatly exaggerated, but this just makes it all the more sweeter when you manage to land one on an opponent that is down to his last bit of health. There is after all, nothing quite like rubbing it in and if you’re going to do it then why not over do it?

There doesn’t seem to be anything wrong as far as sound is concerned. By that, I mean that glitches where certain actions on screen are not accompanied by the appropriate sound does not seem apparent. This is a common glitch found in modern games today but it appears to be absent in WWE All Stars, which is a good thing. The bad news is that while the sound is working well the game doesn’t seem to have any wow moments either. Gamers who have a bass speaker attached to their console or a surround sound system may not feel as impressed as they may have hoped to be with the sound. At least it works though… right?

As I mentioned before the graphics are over-the-top and cartoon-like and each wrestler has a chest bigger than their real-life counterpart does. Frankly, this was just borderline freaky.

Some shortcuts have been taken with the character’s hair; you will never see a single hair on their head fall out of place. Honestly, this actually works and looks graphically better in my opinion, or at least as far as this game is concerned. If anything, at least it shows that the developers thought it was a good idea to remove this from the game and build on the strengths of the game engine instead of adding unnecessary elements. Special effects during special moves gives the game a very unique feel to it, but after a while they become slightly stale and offer nothing more than a giant “you are about to get beat up and you can’t do a thing about it” feel to them. Regardless of all this WWE All Stars is the best looking WWE game out there. (For each platform respectively).

Conclusion:
WWE games have always been loved by fans simply because they make great party games. If you and your friends both loved playing the previous titles and/or watching the shows. Then I suggest getting your hands on this title. It’s wacky, crazy and comes with a big fat dose of nostalgia… just be careful that it doesn’t all go straight to your chest. The downside is that all of this tends to get slightly stale after a while.

The Breakdown:
Gameplay – 7/10
Sound – 7/10
Graphics – 8/10

Predominantly reviewed on Xbox 360.

Categories
Nintendo Reviews Nintendo Wii Reviews PlayStation 3 Reveiws PlayStation Reveiws Xbox 360 Reveiws Xbox Reviews

WWE: All Stars Review

Most of us have at some or other point in time played a WWE video game and if you haven’t then you’ve likely grown up a deprived child. While it is easy to understand why some people may have abandoned the series and games over time, we still see new games coming out of the woodwork. WWE All Stars is now on the shelves but the question remains, is it worth buying? Time to find out!

Past WWE titles have slowly but surely been morphing into what can only be described as wrestling simulations, it’s all fine and dandy to try and make these games as real as possible, but the problem is that when developers make games realistic most of the fun usually gets kicked out first! This is where WWE All Stars hopes to set things right. No more individual health meters for each limb, just one single old-school arcade style health bar. Characters are also no longer limited to ground based combat only but can also do more exaggerated over-the-top mid-air attacks.

The game offers numerous gameplay modes to treat fans to, such as Path of Champions mode, where you get to pick your favorite wrestler and then battle it out until you are crowned champion. However, there are many unique paths to discover that will make you want to come back for more. If anything, the only real blemish here is the fact that the main menu lags a bit. Veteran players will also probably find fault with the new health bar, since in previous titles it was somewhat possible to make a comeback from even the worst luck at the start of a match and escape defeat repeatedly… presuming you had enough skill though. Players will also be able to once again create their own character; just don’t expect them to look very life-like.

Everything in this game has a cartoon action hero feel to it, this includes the special moves that the characters execute. As mentioned before the special moves are greatly exaggerated, but this just makes it all the more sweeter when you manage to land one on an opponent that is down to his last bit of health. There is after all, nothing quite like rubbing it in and if you’re going to do it then why not over do it?

There doesn’t seem to be anything wrong as far as sound is concerned. By that, I mean that glitches where certain actions on screen are not accompanied by the appropriate sound does not seem apparent. This is a common glitch found in modern games today but it appears to be absent in WWE All Stars, which is a good thing. The bad news is that while the sound is working well the game doesn’t seem to have any wow moments either. Gamers who have a bass speaker attached to their console or a surround sound system may not feel as impressed as they may have hoped to be with the sound. At least it works though… right?

As I mentioned before the graphics are over-the-top and cartoon-like and each wrestler has a chest bigger than their real-life counterpart does. Frankly, this was just borderline freaky.

Some shortcuts have been taken with the character’s hair; you will never see a single hair on their head fall out of place. Honestly, this actually works and looks graphically better in my opinion, or at least as far as this game is concerned. If anything, at least it shows that the developers thought it was a good idea to remove this from the game and build on the strengths of the game engine instead of adding unnecessary elements. Special effects during special moves gives the game a very unique feel to it, but after a while they become slightly stale and offer nothing more than a giant “you are about to get beat up and you can’t do a thing about it” feel to them. Regardless of all this WWE All Stars is the best looking WWE game out there. (For each platform respectively).

Conclusion:
WWE games have always been loved by fans simply because they make great party games. If you and your friends both loved playing the previous titles and/or watching the shows. Then I suggest getting your hands on this title. It’s wacky, crazy and comes with a big fat dose of nostalgia… just be careful that it doesn’t all go straight to your chest. The downside is that all of this tends to get slightly stale after a while.

The Breakdown:
Gameplay – 7/10
Sound – 7/10
Graphics – 8/10

Predominantly reviewed on Xbox 360.

Categories
PC Reviews PlayStation 3 Reveiws Xbox 360 Reveiws

Alice: Madness Returns Review

Alice is coming, the Hatter is too! A bloody good time for just me and you! We will sharpen our knives and teapots too. As Alice Returns, The Madness seeps through!!! From Electronic Arts (EA) and American McGee’s Spicy Horse studio, comes a twisted story that is engaging, entertaining and viciously frantic.

For those of you that will be purchasing this title don’t be surprised if you don’t find the manual in the cover, it is supplied on the disk (thumbs up to the developers for saving on paper). Also included is a DLC code for the original American McGee’s Alice (thumbs up to the developers).

Madness in all shapes and forms!Alice: Madness Returns takes place after the events of the first title. Alice has been released from Rutledge Asylum and has been placed in the care of her psychiatrist, but Alice’s traumatic memories of her parent’s death continue to haunt her deeply. Although Alice has been stable, her memories are surfacing once again.

Alice: Madness Returns is a massive title and offers a substantially long storyline to play through. Each chapter hosts an array of collectibles that can be found throughout Wonderland.

This title has a deep, dark and engaging storyline and follows on from its predecessor quite smoothly. The dark and twisted elements can be felt throughout the storyline, as well as Alice’s demented outlook on the world. The storyline is engaging and the dark setting is portrayed perfectly in this rendition of Wonderland.

Alice: Madness Returns offers up frantic combat that is stylish, sleek and engaging. Alice’s movements are fluent during combat, dodging looks great and each attack feels vicious, especially when switching between weapons: the Vorpal Blade, Pepper Grinder, Teapot Cannon and the Hobby Horse (all of which can be upgraded). Controlling Alice’s movements through a dark and twisted Wonderland is another high point of this title. It was great fun using Alice’s triple jump combined with floating to navigate through each area, as well as Alice’s Shrink Sense to find hidden paths and areas that contain collectibles.

Another nice addition was Alice’s Hysteria mode, which assists a player when their health is critically low; Alice goes from your everyday tormented, psychologically fried victim to what I can only describe as a demonic ass-kicking, no holds barred, tormented, psychologically fried demon.

As much as I have enjoyed playing through this title is does occasionally freeze up, hopefully the developers will bring out a patch to correct this issue. Apart from this, this title is fantastic.

The transition between a dark and morbid London setting to a picturesque colourful, yet tormented Wonderland is graphically charming. The characters have been designed in a creative fashion that really grasps the insanity of the storyline. The enemies you will face in this title look superb, they are creatively twisted and contorted like something from a real nightmare.The cut-scenes have been designed in a two-dimensional fashion, much like paper cut-outs, and really brings Alice’s twisted story to life.

Alice: Madness Returns looks great, although it does have a few flaws. Alice’s shadow looks like it does not know what it’s doing on occasions. Another thing I noticed in the beginning of chapter 1 was the textures on the walls and floors seemed to glitch in certain areas, this was not a game ending issue but it did look out of the ordinary as well as very inconsistent.

The music in this title is eerie and really fits in well with the games appearance. The voice actors portray each character surprisingly well, which adds depth and life to each character accordingly. The Mad Hatter sounds like a demented lunatic which was fantastic, although Alice on the other hand seemed a little dull on occasions.

Conclusion:
Alice: Madness Returns offers up some great gameplay that can only be described as fun, frantic and vicious. The storyline is engaging and the dark setting fits perfectly in this rendition of Wonderland. The voice actors portray each character well and bring life to this title.

Although Alice: Madness Returns is a great title, it does freeze up on occasions and certain textures seem to glitch and look inconsistent, as I noted before hopefully the developers can patch these issues.

The Breakdown:
Storyline: 9.5/10
Gameplay 8.5/10
Graphics: 8/10
Sound: 8/10

Predominantly reviewed on Xbox 360.