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Resident Evil: The Mercenaries 3D Review

Developed by Capcom, Resident Evil: The Mercenaries 3D is the latest third-person shooter for the Nintendo 3DS, but do Zombies truly shine in 3D? Let’s find out.Gameplay:
Resident Evil: The Mercenaries 3D places you in various locations and allocates a time limit in which you have to take on as many Zombies as humanly possible. Although each level is more like a mini-game you seem to get sucked in quite easily (who doesn’t enjoy shooting zombies!). The gameplay itself is addictive, challenging, great fun. Rushing to dispose of that last Zombie before the timer runs out is especially exhilarating, the one thing I found myself doing on various occasions was try to beat my previous score; this adds a nice element of replayability to the mix.During the first few levels the controls felt awkward and often made me wish the 3DS had a second analogue stick, but to honest the control structure is perfect and actually works quite well. The only downfall to this title is the fact that each character seems to move around as if they are on a summer vacation.When it comes to the actual title itself, it feels like the developers rushed through the development process, slapped on a cool looking cover and shipped it quicker than a Zombie outbreak. My reason behind this conclusion is that this title offers no storyline and only six group missions to play through. This was disappointing as I expected so much more from this title.A great new feature called Skill Slotting allows you to unlock 30 skills and equip three of these skills to a character; these vary from better weapon handling to resistance against being instantly turned into a pile of moosh by a larger enemy. Although this is a great feature it still doesn’t make up for the lack of storyline and the unfinished feel of this title.Resident Evil: The Mercenaries also features a demo of the upcoming Resident Evil Revelations, although this is a very short demo of Revelations it is looking pretty promising.

Graphics: 
Resident Evil: The Mercenaries 3D looks amazing and it’s probably one of the best looking titles available on the 3DS, it even looks better than The Legend of Zelda: Ocarina of Time when it comes to visual appeal. The characters, enemies and environments look great regardless of whether you are playing in 3D or not. Speaking of characters Resident Evil: The Mercenaries 3D has a selection of eight characters Chris Redfield, Jill Valentine, Claire Redfield and hunk; I wont mention all of them as that kinda spoils the fun. 

Sound: 
The sound in Resident Evil: The Mercenaries 3D is fast paced, action packed and definitely suits the title, but just like the rest of the title it lacks variety. Before each mission starts you are given a brief overview on what you will need to accomplish, this is done via a well scripted voiceover that sounds fairy decent.

Online: 
Local and online play is available to play, but just like the single player counterpart it lacks storyline and depth.

Conclusion: 
Resident Evil: The Mercenaries 3D is honestly fun and addictive its only downfall is the lack of content provided and the absence of a much loved Resident Evil storyline. The graphics are superb and the sound is fantastic it’s just a pity that it felt like a rush job as it could have been such a stunning title.
The Breakdown:
Gameplay: 7/10
Sound: 6/10
Graphics: 8.6/10
Online: 5/10

Predominantly reviewed on Nintendo 3Ds.

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News

We got 7 Minutes of Deep Down footage right here

Some more gameplay footage for Capcom’s Deep Down has finally crawled out of the woodwork and it’s looking mighty fine in this 7-minute snippet.The video shows off various traps, four-player gameplay, a few boss fights and some glorious new visuals thanks to Capcom’s in-house engine.

Sam Fourie

Ever so slightly unhinged, this one spends most of his time playing or writing about video games. Also dabbles heavily in tabletop, comics and the occasional bout of music creation.

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News

Street Fighter 5 review roundup

Street Fighter 5 is out tomorrow but critics have already had time with the game. The real question is if it’s good or not.

After a few beta tests, Street Fighter 5 is ready to be released upon the world and is also the first foray on new-gen consoles for the series. No, Ultra Street Fighter 4 doesn’t really count. It will launch with several of modes, including a tutorial mode, survival and also challenge modes.

At launch the game will have what Capcom is calling a Character Story Mode. It doesn’t seem to be a campaign mode but instead looks at character backgrounds and motivations. A fully fledged cinematic campaign has been confirmed for sometime during June. The game is co-funded by Sony, and will feature cross-platform play between PC and PS4.

Here are the reviews thus far:

Street Fighter 5 is out tomorrow, 16 February 2016, for PC and PlayStation 4

Brady Ruiters

Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task.

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PC Reviews PlayStation 4 Reviews

Street Fighter 5 Review

Street Fighter 5 is quite successful in its execution in that it has a decent roster of characters and the fighting mechanics are pretty damn solid. The roster includes some older characters that have been series staples for as long as I can remember. There are also some new characters that have been introduced to the roster such as Laura and the awfully sinister-looking Necalli.

One thing about the roster that I didn’t particularly like is that there were characters from as far back as Street Fighter 2 that weren’t included. Guile, Sagat and Akuma are but a few that have been excluded from the selection of characters. Guile, however, will be introduced a little later on as he is part of the first season’s list of characters.

In addition, Street Fighter 5 does not include an arcade mode, something which has been a regular feature since the inception of the series. I find this a little disappointing as it makes the game seem less appealing as this is usually one of the first modes players jump into when first booting up the game. The Story Mode featured in the game is also incredibly weak. In essence, Story Mode looks at the backstory and motivation of the characters while pitting them against 3 – 4 opponents, if you’re lucky. For example; when playing through the Zangief branch of this mode, he only had two opponents to face before the epilogue had shown up. What makes the experience with each character go even quicker is that each opponent only needs to be beaten in one round per encounter with them. I certainly hope that the Cinematic Story Mode will be more fleshed out when it’s released in June.


The fighting mechanics have remained largely the same, save for two new features: V-Skill and V-Trigger. V-Skills are moves that are pretty unique to each character and is activated by pressing both medium attack buttons. These are varied and are essential in order to build up the V-Gauge, which in turn is used to perform reversals and activate V-Triggers.

V-Trigger is activated by pressing both heavy attack buttons. Like the V-Skill, V-Trigger is also different with each character. Some characters may enter a mode which gives them increased strength while others are able to pull of a fairly powerful manoeuvre.

The only real complaint I have about Street Fighter 5 is that it feels extremely rushed due to the lack of content that should actually be a standard feature in the game. No Arcade mode somewhat removes the option play against the AI, save for Survival Mode and Story Mode, but the latter is a brief experience in itself.

While Street Fighter 5 does lack a fair amount of content, it does offer some decent online modes. There is the average Casual and Ranked match modes available but strangely enough offers no rematch option after completion. In addition, players are also able to jump into a Battle Lounge, which can be public or private. This allows them to constantly battle other players from around the world.

Visually, Street Fighter 5 looks really good. The character models and various special moves look damn impressive pretty much all of the time. It’s also a very colourful game and each location is a feast for the eyes. The entire roster features voice acting but it can sometimes be a little cringeworthy.

Conclusion:
Street Fighter 5 is an impressive fighting game with solid mechanics and a fairly decent roster of characters. Unfortunately, it is a little disappointing to not see some of the fan favourites included. The game also lacks quite a bit of single-player content and seems to cater more to online play or possibly even the E-Sports demographic.

The controls are fairly easy to get the hang of after starting the game and is a pleasure for almost anyone to play. The absence of an Arcade Mode is also quite a big deal as this mode is usually included in your average fighting game. While it may have some good things going for it, the lack of content is a little odd and it may just be worth waiting for Capcom to update the game before grabbing a copy.

The Breakdown:
Gameplay:7/10
Multiplayer: 8.3/10
Lasting appeal: 7/10
Visuals: 8.7/10
Sound: 8.2/10