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Australia lands its first R18 rated game

The first game to receive Australia’s new R18+ classification is Ninja Gaiden 3: Razor’s Edge for the Nintendo Wii U. The new legislation was introduced on January 1, 2013, adding an adult rating category for titles in the region. With the addition of the new category, video games in Australia can be classified as G, PG, M, MA15+ or R18+.

“The classification guidelines for video games are now more closely aligned with the guidelines for film and TV which makes it easier for parents to make informed decisions about the interactive content they choose to buy and play,” said Interactive Games & Entertainment Association chief executive officer Ron Curry.

The Interactive Games & Entertainment Association has been lobbying for the R18+ classification for more than ten years.

“It’s important for people to keep close attention to these ratings before buying a game, but we also encourage parents to do their own research and read reviews about the game before they make a purchase. This also serves as a timely reminder for parents to update control settings on game consoles to ensure children are only accessing age-appropriate content,” said Curry.

“It’s great to finally see Australian adults have access to video games designed specifically for mature audiences, after more than ten years working with government, families, businesses and the broader community to introduce an R18+ category.”

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Sony settles the Kevin Butler suit

Sony Computer Entertainment has come to terms with its fictional former executive. Reports that Sony has settled its lawsuit with Jerry Lambert, the actor who played spokesperson Kevin Butler in a series of ads.

Sony filed the suit in September, after Lambert appeared in a Bridgestone tire ad playing with a Wii. The PlayStation maker claimed a misappropriation of its intellectual property (the Kevin Butler character) used to sell a competing product, as well as a breach of contract.

As part of the settlement, Lambert will not appear in any work that mentions another gaming system, company, or game for two years. After that stretch, there is another two-year period wherein Lambert will be required to give Sony advance notice of any gaming work he does so it can determine whether or not the performance would be considered an infringement on its rights to the Kevin Butler character.

Although Bridgestone said Lambert had been playing a different character in its ad, the actor also acknowledged as part of the settlement that his appearance created some customer confusion.

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Crytek opens new studio

Crytek’s global expansion continues unabated. Today the company announced the opening of its eighth studio, Crytek Istanbul.

Crytek Istanbul will focus on the developer’s free-to-play shooter Warface and the streaming social gaming service GFACE. On top of that, Crytek will also be leaning on its newest operation to support CryEngine growth in Turkey, the Middle East, and North Africa.

The choice for its newest expansion’s location held added significance for Crytek. Turkey was the original home of the company’s founding Yerli brothers, and one that CEO Cevat Yerli said Crytek had been wanting to invest in for some time.

The Istanbul studio is the second expansion in six months for Crytek. The company opened its Shanghai, China studio in August. The Crytek family footprint also extends from the company’s headquarters in Germany to satellite studios in the Ukraine, Hungary, Bulgaria, South Korea, and UK.

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Australia lands its first R18 rated game

The first game to receive Australia’s new R18+ classification is Ninja Gaiden 3: Razor’s Edge for the Nintendo Wii U. The new legislation was introduced on January 1, 2013, adding an adult rating category for titles in the region. With the addition of the new category, video games in Australia can be classified as G, PG, M, MA15+ or R18+.

“The classification guidelines for video games are now more closely aligned with the guidelines for film and TV which makes it easier for parents to make informed decisions about the interactive content they choose to buy and play,” said Interactive Games & Entertainment Association chief executive officer Ron Curry.

The Interactive Games & Entertainment Association has been lobbying for the R18+ classification for more than ten years.

“It’s important for people to keep close attention to these ratings before buying a game, but we also encourage parents to do their own research and read reviews about the game before they make a purchase. This also serves as a timely reminder for parents to update control settings on game consoles to ensure children are only accessing age-appropriate content,” said Curry.

“It’s great to finally see Australian adults have access to video games designed specifically for mature audiences, after more than ten years working with government, families, businesses and the broader community to introduce an R18+ category.”

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GTA V: Where to pick up your copy at midnight

We all know that you will be picking up a copy of GTA V; however, where would one possibly find one at midnight? Thankfully the folks over at BT Games will be holding midnight launches across the country.

New GTA V Screens

The following stores will be open from around 9pm until midnight.

  • Blue Route Mall
  • Boardwalk
  • Brooklyn Mall
  • Canal Walk
  • Cape Gate
  • Cavendish Connect
  • Centurion Mall
  • Clearwater
  • Cresta
  • Eastgate
  • East Rand Mall
  • Fourways Mall
  • Garden Route Mall
  • Gateway
  • Greenstone
  • Highveld Mall
  • Ilanga Mall
  • Kenilworth
  • Kolonnade
  • La Lucia
  • Menlyn
  • Middleburg
  • Mimosa Mall
  • Mooiriver
  • N1 City
  • Northgate
  • Paarl Mall
  • Pavilion
  • Shelly Center
  • Somerset West Mall
  • The Glen
  • Tygervalley
  • V & A Waterfront
  • Vaal Mall
  • Vincent Park
  • Walmer Park
  • Waterfall Mall
  • Westgate
  • Woodlands Mall
GTA V Midnight launch

According to retailer’s Facebook page, the following will need to be adhered to.

*On the evening of a midnight launch, all participating stores open at 9pm, 3 hours before the release may be handed to customers.

*Customers wanting to trade-in pre-played titles need to do so between 9pm and 10pm only.

*All clients are to present their pre-order information to store staff and make payment between 9pm and midnight. The game will be invoiced and a number allocated to each customer in order of receipt.

*Please note clients who have already made full payment still need to be issued an invoice and a sequence number.

*From midnight, store staff will hand the game/s over to clients in number order, so as to apply a first come first received system.

*Should any clients arrive to purchase a game after invoicing is complete (and as such do not have their receipt and number), they will be attended to after existing customers games have been handed out.

*For security reasons BT Games aims at completing payments and hand-over of games quickly so as to close the store as soon after midnight as possible. For this reason (and due to limited stock) we request customers wanting to attend midnight launches to please arrive before midnight and not after.

*Customers who want to change their collection store so as to collect their game at a midnight release, need to do so at least 7 days before the release date to ensure stock will be available. (TODAY IS THE LAST DAY TO EMAIL US ON btgames.orders@btonline.co.za TO CHANGE YOUR ORDER).

*Customers wanting to make use of any existing credit on their account must please arrive early with ID or drivers license.

*And lastly, should any customers with pre-orders for both Saints Row IV and GTA want to make use of the added R100 discount, please ensure you arrive early with your Saints Row proof of purchase.

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FIFA 14 Demo Released

The playable demo of FIFA 14 is available to download worldwide for the Xbox 360 on Xbox LIVE for Gold members, for the PlayStation 3 from the PlayStation Store, and for PC via Origin. The demo will become available for Xbox LIVE Silver members on the 17th of September 2013.

Fans will be able to play in the Camp Nou as FC Barcelona, AC Milan, Manchester City, Tottenham Hotspur, Paris Saint-Germain, Borussia Dortmund, Boca Juniors, or the New York Red Bulls. Furthermore, players will also be able to test themselves as one of the unique FIFA Ultimate Teams with the chance to earn additional players customize their demo squad.

For more details on FIFA 14, click here.
For more details on FIFA 14 Ultimate Team and Legends, click here.

FIFA 14 is scheduled to release on the 27th of September locally. Are you excited for FIFA 14? Let us know in the comments!

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PES 2014 Demo Released on consoles, Game Modes Revealed

The PES 2014 Demo has rolled out across all territories on Xbox Live and PlayStation Network, which was confirmed by Konami UK in the below tweet:

Good morning! Don’t forget, the #PES2014Demo hits PSN in the UK today – and Xbox Live tomorrow. Let us know once you get it!

— Konami UK (@KonamiUK) September 11, 2013

In addition to this, a picture from PESFan has shown all the game modes available in Konami’s latest football simulator.

Pro Evolution Soccer 2014 is scheduled to release on the PlayStation 3, Xbox 360 and PC on the 19th of September. Are you skipping EA’s latest FIFA offering for PES 2014? Let us know in the comments below.

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Killzone: Shadow Fall Multiplayer to eliminate the XP system

Guerrilla Games’ first-person shooter franchise, Killzone, is one that has really thrived on the PlayStation console as an exclusive, and their next-generation offering on the PlayStation 4: Killzone: Shadow Fall, looks as if it is going to be one of the highlights of Sony’s console. Guerrilla Games, however, have decided to reinvent the player progression in their multiplayer modes.


Instead, Guerrila Games issued the following statement in a recent blog, explaining how their next-gen title’s progression will work on challenges instead of normal experience points: “Unlike previous Killzone games the multiplayer progression in Killzone: Shadow Fall isn’t based on XP, but on Challenges. Completing a challenge adds a point to your rank, and rewards you with weapon attachments as well as enhancements to your abilities and visual identity. There will be more than 1500 challenges available when the game launches, ranging from straightforward (“Destroy 1 Turret”) to very specific (“Kill 1 enemy player with Laser Tripmine while they are carrying a Beacon”).”

In addition to this, a new system of “Combat Honours” has been introduced, which allows players to use the points they gain during a round (presumably, not the same points that will be gained from challenges, but rather an in-game score, akin to the system of “Parts” used in The Last of Us’ multiplayer) to gain bonuses which may be stacked to grant the player some in-game buffs – either to gain an advantage on the enemy or to help reinforce your team.

Guns will be able to hold 2 attachments simultaneously, which will come in a variety of different shapes and uses, such as grenade launchers, sights, and silencers. The developer has stated that no buffs or attachments will be available to aid with aiming or reduce recoil, as Killzone: Shadow Fall‘s multiplayer component is hoped to be entirely skill based. Unfortunately, this means that Jetpacks and Exoskeletons will be omitted as launch, a change, that the blog states, is “to focus on offering fair, reliable and consistent Warzone customizability.”

Lastly, the blog details the new nano-shields, and explains their uses and how to get rid of them, and teases us with the promise of more details on the upcoming title: “Players can now select the ability to deploy a smart nano-shields that block enemy attacks while allowing allied projectiles through. The nano-shields can be destroyed or knocked out with EMP weapon attachments, or simply deconstructed when no longer needed. As with all class abilities, players have the option of disabling nano-shields in their custom Warzones. We’ll cover the classes and their available abilities in more detail in the coming weeks.”

So, are you looking forward to Killzone: Shadow Fall? It’ll be available on launch with the PlayStation 4 on the 6th of December!

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Steam allows for Family Sharing of your Steam Library

One of the downsides to PC gaming has always been the fact that it’s practically impossible to share games with your friends and family. Console is easy enough, you just loan them the disk, but living in a household of multiple PC gamers means you have to get multiple copies of every game, or physically share an entire computer. Now, Steam Family Sharing looks to change that.

Entering  Beta next week, Steam Family Sharing will allow close friends and family members to play one another’s games. All you need to do is go through their Steam Libraries and, if you see a game you want to play, you can send a request to your friend to play it. If they authorise that request, the game is made available for you to download, install and play, at no extra cost. You’ll earn your own achievements and save your game through the Steam Cloud.

Reading the fine print, there are a few caveats, but none that I can see that are unjustified. As the borrower of games from your friend’s library, you are doing just that, borrowing. So if you’re playing the game, and the owner decides they want to play it, you’ll be given a few minutes to either buy the game, or quit playing. The lender gets preference, so they’re never unfairly locked out of playing their own games.

As the lender, your library is shared in its entirety, so if you give a friend access to one game they can play any of them. You can also authorise up to ten different devices to connect to yours. Some of your games might not be sharable, like games that require a third-party key, account or subscription. Multiplayer with a shared copy will also be impossible, as only one person can play the game at a time. But, if you were lending a physical disk to your friend, multiplayer would be out of the question anyway.

There’s a long list of FAQs here, but that’s the gist of it. As someone who does live in a multiple-gamer household, this is something that I have been longing for, and I am so excited that Steam is doing this. I really hope the Beta is successful and they roll this out across the board. It definitely looks like the landscape of PC gaming is changing, for the better.

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Humble Bundle goes back to its roots with the Humble Indie Bundle 9

Humble Bundle got its start with the Humble Indie Bundle, and paved the way for the “pay what you want” model with indie games. As it’s grown in size and popularity, we’ve seen bigger and bigger publishers come to the Humble table. Now, we’re going back to Humble Bundle’s roots with their latest offering: the Humble Indie Bundle 9.

On sale for the next two weeks are Trine 2: Complete Story, Mark of the Ninja, Eets Munchies (Beta) and Brütal Legend. Beat the average, currently at $4.52, and both FTL and Fez are yours.

I’ve seen some people that have been complaining (hopefully not seriously, but you can never tell on Twitter) that they already own a majority of the games, but I don’t mind that there are repeats. I still want Fez, even though I already have FTL and Brütal Legend. And I love FTL, I think everyone should play it, so if you don’t own it yet, you know where to go.