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Online terms and conditions
By accessing and using this web site you agree to be bound by the Terms and Conditions as set out below. If you do not wish to be bound by these Terms and Conditions you should not access or use this web site in any way.

1. Definitions
“Agreement” means the terms and conditions referred to below, in respect of which you agree to be bound in the event that you access or use the Web Site (as defined below). “User” means you, the Web Site User. “Disclosed Information” means any and all material disclosed by the User. “Information” means any and all material contained in the Web Site (as defined below) which is delivered by or on behalf of ITF Gaming or any associates thereof. “Web Site” means any (identify client) web site and in particular, but not limited to:- (list & describe web sites operated by client).

2. Ownership of the Web Site
The Information contained on the Web Site is owned by, licensed or authorised to ITF Gaming and its assignees, licensees or sub-licensees thereof and the copyright in the text, artwork, graphics and images on the Web Site is owned by (the web site operator) or its licensors or its content or technology providers except where otherwise specified.

3. Basis of Use of the Web Site
The User agrees to the following:-
a. that it understands, acknowledges and accepts the exclusion of liability and disclaimer provisions contained hereafter;
b. that subject to Clause 3(f) it will only view the Information for its own private purpose and it will not publish, reproduce, store or retransmit any of the Information contained in the Web Site at any time; c. that it shall not use the Information or the Disclosed information for any unlawful purpose or in any unlawful manner or for any purpose or in any manner not unauthorised by this Agreement; d. that it shall not use or interfere with the Web site, the Information or the Disclosed Information other than in accordance with this Agreement and without limitation in such a way so that all or part of the Web Site, the Information or the Disclosed Information is or could be interrupted, reproduced, stored, retransmitted, published, damaged, rendered less efficient, corrupted or in any way impaired; e. that it shall not use the Web Site, the Information or the Disclosed Information in any manner which may constitute an infringement of any third party rights (including but not limited to rights of copyright, trademark or confidentiality);
f. that it shall not use the Web Site to retransmit any material for the purposes of publicity, promotion and/or advertising without the prior written consent of ITF Gaming;
g. that it shall not run any tools on the Web Site that systematically retrieve web pages for offline or online viewing; whether it be for personal, commercial, experimental, educational or any other use (please also refer to Clauses 3b to 3f);
h. that in the event that it has any right, claim or action against any other User or third party arising out of the use of the Web Site, it shall pursue such right, claim or action independently of and without recourse to ITF Gaming;
i. that all intellectual property rights (including without limitation copyright, trademarks and all other rights) whatsoever in the Information and the Web Site shall remain vested in ITF Gaming at all times;
j. that it acknowledges that ITF Gaming  has no obligation to provide the Web Site or any Information or to ensure that the User is able to use, provide and/or access the Information, the Disclosed Information and the Web Site;
k. that it will indemnify and keep indemnified ITF Gaming against all claims, liabilities, damages, costs and expenses including legal fees arising out of any misuse of the Information, the Disclosed Information, the Web Site or breach of the User’s obligations under his agreement;. l. that any creative suggestions, ideas, notes, drawings, concepts or other information contained in any Disclosed Information shall be deemed, and shall remain, the property of ITF Gaming and ITF Gaming shall be free to use any such creative suggestions, ideas, notes, drawings, concepts or other information for any purpose whatsoever including, but not limited to, developing, manufacturing and marketing products;
m. that it will not post information to any Web Site Bulletin Boards, Forums or Chat Rooms which is unlawful, threatening, harassing, abusive, defamatory or obscene, or any content the publication of which violates the rights of any third party. ITF Gaming and those acting on behalf of ITF Gaming have the right to remove and/or ban users that are seen to contravene this disclaimer.

4. Exclusion of Liability/Disclaimer

4.1 ITF Gaming  provides the Web Site and the Information on an “as is” basis and makes no warranty or representation whatsoever about the availability, completeness, accuracy, satisfactory quality, and/or fitness of the same for a particular purpose. The probity of any advertisers and the veracity of any advertisements have not been checked by ITF Gaming and any information submitted or any reliance placed on the same is entirely at the risk of the User;

4.2 ITF Gaming makes no warranty or representation whatsoever about; a. the reliability or technical efficiency of the Web Site; b. the security measures (if any) contained in the Web Site and in particular the protection afforded to any Information, Disclosed Information or other information and data; for further information on security measures, please read our Privacy Policy.

4.3 ITF Gaming excludes all liability (to the extent permitted by law) in respect of; a. any advertisements or other web sites which can be accessed via the Web Site; b. any information provided by third parties which can be accessed via the Web Site or which are contained in the information and the Disclosed Information; c. any damage to the User, the User’s computer hardware, software or other material or equipment resulting from the user accessing or using the Web Site, the Information or the Disclosed Information;

4.4 Except where notified in specific terms and conditions applicable to any children’s sections of websites, ITF Gaming  exercises no monitoring nor editorial control over any Web Site Bulletin Boards, Forums or Chat Rooms and accepts no responsibility for any views expressed or any other statement made or action taken in connection with such online elements of the Web Site. Notwithstanding the foregoing, ITF Gaming reserves the right to remove or edit any message or material for whatever reason.

4.5 Whilst ITF Gaming uses all reasonable endeavours to exclude viruses from the Web Site it cannot ensure such exclusion and it accepts no liability for viruses and the User is therefore recommended to take all appropriate preventative measures and ensure all appropriate safeguards are in place before downloading information from the Web Site. Similarly, the User undertakes to take all appropriate protective measures and to ensure all appropriate safeguards are employed to prevent the introduction of viruses by the User to the Web site.

5. Privacy
Users are requested to read our Privacy Policy.

6. Amendments to Terms and Conditions
ITF Gaming reserves the right to vary these Terms and Conditions from time to time. The User’s continued use or access of the Web Site after such variation shall be deemed to confirm the User’s acceptance of any such variation. It is the User’s responsibility to check these Terms and Conditions regularly to determine whether any such variation has been made. If the User does not wish to be bound by any varied Terms and Conditions it should cease using and accessing the web site immediately.

7. Severability
If any provision of this Agreement shall be prohibited by or adjudged by a Court to be unlawful, void or unenforceable such provision shall to the extent required be severed from this Agreement and rendered unenforceable as far as possible without modifying the remaining provisions of this Agreement and shall not in any way affect the validity or enforcement of this Agreement.

8. No Waiver
No failure or delay on the part of any of the parties to this Agreement relating to the exercise of any right, power, privilege or remedy provided under this Agreement shall operate as a waiver of such right, power, privilege or remedy or as a waiver of any preceding or succeeding breach by the other party to this Agreement.

9. Entire Agreement
This Agreement comprises the full and complete understanding between the parties and supersedes all prior arrangements and undertakings whether written or oral appertaining to the subject matter of this Agreement.

10. Jurisdiction
This Agreement shall be governed by and construed in accordance with the laws of Scotland, South Africa the courts of which shall have non-exclusive jurisdiction.

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PlayStation Reveiws Xbox 360 Reveiws Xbox Reviews

Demon Souls Review

In February of 2009, a game called Demon’s Souls was released in Japan. Later that year in October 2009, the game was released in the USA. Now in June 2010, this title has finally hit South African shores. Developed by From Software and published by Namco Bandai, Demon’s Souls is an action role-playing game set in medieval times.

Demon’s Souls takes place in the kingdom of Boletaria. It has been enveloped in something called the “Deep Fog” as a result of the king using a dark ritual to gain power and bring prosperity to the land. The ritual was successful and brought prosperity to the kingdom, but the Deep Fog followed and covered the outskirts of Boletaria. The kingdom was cut off from the outside world causing other kingdoms to send scouts to investigate the lack of communication. However, none of them returned after wandering into the fog. Eventually someone did manage to breach the fog and tell the world about the terrible problem that burdens the kingdom of Boletaria. With the fog came bloodthirsty demons, hungry for the souls of mankind. Warriors tried to break through the fog to save Boletaria and some wanted to harness the power of the fog. Needless to say, they did not return. You play as a warrior who has made it through the fog and actually entered the castle. Thus begins your journey to defeat the evil awoken by the ritual and save mankind from annihilation.

The atmosphere in the game is incredible. It’s very dark in nature considering it’s the medieval period. It can be pretty dark at times and even with the brightness turned all the way up, you might struggle to see. The worlds that you will visit in the game are varied and very well done. They’re just beautiful in style and scale. The creatures that you will be facing really show good design. Props go to the developers for being original. Quite a bit of detail has gone into the animation for the main character. The animations change depending on your weapon setup and also if you’re holding the weapon with one hand or two. It’s a very nice touch. The graphics are really good except for a few hiccups here and there. There isn’t really music during the game until you face a boss and even then, the music could be better. The voice acting of the main cast is done well but the same can’t be said about the side characters as they really seem to lack energy. There were a few frame rate problems in the areas that were full of activity but it’s a very small problem in relation to the rest of the game.

The game starts with creating your own character and choosing the type of class you wish to use.  However, the great thing is that you are never restricted to that class’s skill set. The depth of upgrading is unbelievable. There are 8 different categories that can be increased such as Strength, Endurance and Luck. When you kill enemies, you will receive Demon’s Souls. These souls are what would be used to increase stats but it is also the game’s currency, so they would also be used to upgrade or purchase weapons and armour. However, as you increase your stats, your Soul Level does as well. This means that upgrading will become more and more expensive. You’ll never really have the option of upgrading a few things at once. More often than not, you’ll end up having to choose what to upgrade. There’s no denying it, Demon’s Souls is a very hard game. It’s going to beat you down and rub your nose in the dirt like a bully at school (But enough about my school life…Moving on). It’s not going to hold your hand at all. You are going to die and you are going to die a lot! When you die, you go right back to the beginning of the level. There is no pausing the game. When you hit the Start button, it will bring up a menu but the action will still continue. If you have unused souls when you die, you lose all of them. Yes, that’s right…All of them! When you respawn, you spawn in a phantom form. You can go back to the spot where you died and get all your souls back but all the enemies respawn. So if you’re killed while in phantom form, those souls are gone forever. Another feature to be mentioned is that the game is designed in such a way that if you keep dying, the enemies become tougher. It’s not a cheap way to kill you or to make you frustrated, the game is actually trying to teach you to play better. You’ll develop tactics, discover locations of treasure and notice patterns of enemies. You’ll also learn to take things slow and always defend yourself by blocking. The game is very hard, but it is a good change from all the relatively easy games out there.

The multiplayer in Demon’s Souls is pretty unique in that it has no lobby and there is no chat. No voice chat, no text chat. But if you do decide to go online while playing, you will be able to see ghostly figures of other players that might be exploring the same world that you are. The only difference is that they will be in another dimension. Also, if you find a blood stain, you will be able to see the last 10 seconds of the life of the player that died, which might alert you to hazards in the area. There is also an option to leave preset messages for other players online. You might want to alert them of possible dangers or maybe tell them how to defeat a certain enemy. Another really cool feature is the ability to summon other players to assist you with a tough situation. In which case, the summoned player will be in phantom form. The only real downside is the lack of chat in the multiplayer, which can be frustrating for players needing to communicate in a difficult situation.

Conclusion:
Overall, Demon’s Souls is a really good game. It might be very challenging but it is also very rewarding. If you come out of any battle alive, you’ll feel like a real badass. It’s a nice reminder of all the old school games from the NES that would have us pulling our hair out with frustration. You might want to pull out your hair with this title too, but probably not as much. If you want a real challenge and a really good game, then Demon’s Souls might be the next addition to your collection.

Predominantly reviewed on PlayStation 3.

Categories
PlayStation 3 Reveiws PlayStation Reveiws Xbox 360 Reveiws Xbox Reviews

Blur Review

Shift into gear with a remarkable racing game! If you think your vision is impaired, wait till you play Blur!

Developed by Bizarre Creations and published by Activision comes a feature packed racing game with a difference.

So what’s the Big Deal?
Blur incorporates real-world cars and locations, with arcade style handling and intense vehicle combat, which is well implemented in this racing title with a difference.

Although the story-line is not so different from the rest of the titles out there, the game-play is well worth experiencing.

Massive attacks and power-ups await the gamer in this fast and exhilarating title, power-ups range from Mines, Shock attacks, Defensive Shields and Nitro speed boosts, which can be collected throughout the race and used all at once, creating some devastating combos to knock the opposition to the curb.

The Racing impact!
While not all the focus should go into the power-ups, Blur does focus on racing which is the most important part of the game. Get ready to face some tough AI in the story-mode which will test your skills on track. Blur is fast and when I say fast, I mean get ready to have an extra set of wet wipes handy to scrape the perspiration off your face as your reflexes will be tested!

Drifting is a nice addition to the game, but will take some getting used to as you sample each unique photo-realistic vehicle that this title has to offer. With some practice you will be flying past the opposition with style, elegance while dropping land mines to further hinder your rivals.

Bizarre Creations’ community-based interface enables gamers to acquire a network of allies, fans and those all important rivals, throwing in a unique personal racing experience that gamers will find truly fresh when it comes to racing games of this genre.

Can I play with my friends?
Blur features a 4 player split screen racing experience, as well as a 20 player online experience which consists of either, competitive or team based racing.

Blur is a game you will want to play online with a host of unlockables which can be acquired while dominating the online community. The online experience is addictive, so don’t think you will be letting go of that control anytime soon, as you will be looking to dominate the opposition over and over again!

Musically in tune?
Blur hosts a selection of artists which set the mood for this fast paced title, these artist include, The Emmy award winning Jacknife Lee, The Crystal method, Coldcut, The Qemists and The Herbalisers.

If these artists are not entirely to your taste, the option to turn off the music is located in the options menu, although they do intensify the racing experience of Blur.

The checkered Flag!
Blur is a great racing game, which is a blast to play.

The intense game-play is complimented by great visuals, especially when blowing away any rivals on course that take you on.

The AI is highly challenging and well worth taking on, although any frustration can be dealt with by dropping the difficulty level.

The online gaming is superb especially in the team-based racing modes, although, going up against 19 other opponents in competitive online racing, can be slightly frustrating at first but once you get the hang of it you will be dominating in no time.

The music has an impact in Blur it brings excitement to the intense racing world around you.

Bizarre Creations’ have definitely hit the sweet spot in this intense title.

Predominantly reviewed on PlayStation 3.

Categories
PC Reviews PlayStation 3 Reveiws PlayStation Reveiws Xbox 360 Reveiws Xbox Reviews

Red Dead Redemption Review

Ever wanted to be a cowboy? Or even play as one in a video game? Maybe an outlaw robbing banks and jumping on moving trains. Possibly being the sharpshooting hero, eliminating all opponents who decide to challenge you. The setting of the Wild West has been a somewhat neglected one, as not many games have been set during this era. Red Dead Redemption is finally here and the West is going to seem wilder than ever.

You play as John Marston, a former outlaw looking to turn over a new leaf, after the gang he rode with left him for dead. John starts a new life but the government then forces him to track down his old gang and either capture or kill all of them. You might be thinking right now, “How do they force him to do this?” Well, the government has some collateral which will not be mentioned as that just spoils it for those who haven’t played the game. The characters you will end up meeting really drive the story along, although John Marston’s character seems somewhat inclined to help anyone and everyone he meets despite the fact that he has his own problems to deal with. Other than that, the story is great. You will also be able to meet strangers across the vast land that might be in need of some assistance.

Rockstar Games have become the kings of the open world genre after creating the Grand Theft Auto Series (commonly known as GTA). Red Dead Redemption is no exception. Anyone who has played a Grand Theft Auto game will notice that the presentation is very similar in this game. Examples of this are the blips on the mini-map and the conversations between characters on route to their destination. But this is more than just GTA of the Wild West. There is so much to do and so much to see. You can hunt animals and sell their fur, meat and skin in the stores located in towns. People will challenge you to quick draw gun duels where you can teach them a lesson for being too cocky. Bounties will be offered for wanted criminals and you can choose whether to kill them or hand them over to the authorities. You will also be able to lasso and break wild horses so that they may become your trusty steed. Different outfits can also be found that have abilities to assist you with certain situations. Those are only a few of the things you can do. One of the greatest features about Red Dead Redemption is the fact that random people that come up to you and ask for assistance with small tasks. Be it retrieving someone’s stolen horse or saving a woman from being kidnapped.

Red-Dead-Redemption-3

The presentation of the game is excellent. Rockstar has really captured the essence of the Wild West. The graphics are some of the best seen and the art style is very nicely done. The characters look great and the horses in motion look very lifelike. However, a few graphical bugs are present but when looking at the entire game, it’s a very small problem.

The audio in the game is just as great as the graphics (Never hurts, right?). The soundtrack has the classic Western music you would expect to hear in a film of the same genre. The voice acting is also top notch and brings the characters to life.

Conclusion:
Overall, Red Dead Redemption really is an excellent game. You have the story but so many other factors to keep you occupied for quite a long time. It offers you so much! A lot of work has gone into the development process. Red Dead Redemption was definitely worth the wait, the story is awesome and so are the characters. Plus it’s just so much fun to play. Red Dead Redemption is a definite must have in any gamer’s collection.

Categories
PlayStation 3 Reveiws PlayStation Reveiws Xbox 360 Reveiws Xbox Reviews

Demon Souls Review

In February of 2009, a game called Demon’s Souls was released in Japan. Later that year in October 2009, the game was released in the USA. Now in June 2010, this title has finally hit South African shores. Developed by From Software and published by Namco Bandai, Demon’s Souls is an action role-playing game set in medieval times.

Demon’s Souls takes place in the kingdom of Boletaria. It has been enveloped in something called the “Deep Fog” as a result of the king using a dark ritual to gain power and bring prosperity to the land. The ritual was successful and brought prosperity to the kingdom, but the Deep Fog followed and covered the outskirts of Boletaria. The kingdom was cut off from the outside world causing other kingdoms to send scouts to investigate the lack of communication. However, none of them returned after wandering into the fog. Eventually someone did manage to breach the fog and tell the world about the terrible problem that burdens the kingdom of Boletaria. With the fog came bloodthirsty demons, hungry for the souls of mankind. Warriors tried to break through the fog to save Boletaria and some wanted to harness the power of the fog. Needless to say, they did not return. You play as a warrior who has made it through the fog and actually entered the castle. Thus begins your journey to defeat the evil awoken by the ritual and save mankind from annihilation.

The atmosphere in the game is incredible. It’s very dark in nature considering it’s the medieval period. It can be pretty dark at times and even with the brightness turned all the way up, you might struggle to see. The worlds that you will visit in the game are varied and very well done. They’re just beautiful in style and scale. The creatures that you will be facing really show good design. Props go to the developers for being original. Quite a bit of detail has gone into the animation for the main character. The animations change depending on your weapon setup and also if you’re holding the weapon with one hand or two. It’s a very nice touch. The graphics are really good except for a few hiccups here and there. There isn’t really music during the game until you face a boss and even then, the music could be better. The voice acting of the main cast is done well but the same can’t be said about the side characters as they really seem to lack energy. There were a few frame rate problems in the areas that were full of activity but it’s a very small problem in relation to the rest of the game.

The game starts with creating your own character and choosing the type of class you wish to use.  However, the great thing is that you are never restricted to that class’s skill set. The depth of upgrading is unbelievable. There are 8 different categories that can be increased such as Strength, Endurance and Luck. When you kill enemies, you will receive Demon’s Souls. These souls are what would be used to increase stats but it is also the game’s currency, so they would also be used to upgrade or purchase weapons and armour. However, as you increase your stats, your Soul Level does as well. This means that upgrading will become more and more expensive. You’ll never really have the option of upgrading a few things at once. More often than not, you’ll end up having to choose what to upgrade. There’s no denying it, Demon’s Souls is a very hard game. It’s going to beat you down and rub your nose in the dirt like a bully at school (But enough about my school life…Moving on). It’s not going to hold your hand at all. You are going to die and you are going to die a lot! When you die, you go right back to the beginning of the level. There is no pausing the game. When you hit the Start button, it will bring up a menu but the action will still continue. If you have unused souls when you die, you lose all of them. Yes, that’s right…All of them! When you respawn, you spawn in a phantom form. You can go back to the spot where you died and get all your souls back but all the enemies respawn. So if you’re killed while in phantom form, those souls are gone forever. Another feature to be mentioned is that the game is designed in such a way that if you keep dying, the enemies become tougher. It’s not a cheap way to kill you or to make you frustrated, the game is actually trying to teach you to play better. You’ll develop tactics, discover locations of treasure and notice patterns of enemies. You’ll also learn to take things slow and always defend yourself by blocking. The game is very hard, but it is a good change from all the relatively easy games out there.

The multiplayer in Demon’s Souls is pretty unique in that it has no lobby and there is no chat. No voice chat, no text chat. But if you do decide to go online while playing, you will be able to see ghostly figures of other players that might be exploring the same world that you are. The only difference is that they will be in another dimension. Also, if you find a blood stain, you will be able to see the last 10 seconds of the life of the player that died, which might alert you to hazards in the area. There is also an option to leave preset messages for other players online. You might want to alert them of possible dangers or maybe tell them how to defeat a certain enemy. Another really cool feature is the ability to summon other players to assist you with a tough situation. In which case, the summoned player will be in phantom form. The only real downside is the lack of chat in the multiplayer, which can be frustrating for players needing to communicate in a difficult situation.

Conclusion:
Overall, Demon’s Souls is a really good game. It might be very challenging but it is also very rewarding. If you come out of any battle alive, you’ll feel like a real badass. It’s a nice reminder of all the old school games from the NES that would have us pulling our hair out with frustration. You might want to pull out your hair with this title too, but probably not as much. If you want a real challenge and a really good game, then Demon’s Souls might be the next addition to your collection.

Predominantly reviewed on PlayStation 3.

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Terms and Conditions

Online terms and conditions
By accessing and using this web site you agree to be bound by the Terms and Conditions as set out below. If you do not wish to be bound by these Terms and Conditions you should not access or use this web site in any way.

1. Definitions
“Agreement” means the terms and conditions referred to below, in respect of which you agree to be bound in the event that you access or use the Web Site (as defined below). “User” means you, the Web Site User. “Disclosed Information” means any and all material disclosed by the User. “Information” means any and all material contained in the Web Site (as defined below) which is delivered by or on behalf of ITF Gaming or any associates thereof. “Web Site” means any (identify client) web site and in particular, but not limited to:- (list & describe web sites operated by client).

2. Ownership of the Web Site
The Information contained on the Web Site is owned by, licensed or authorised to ITF Gaming and its assignees, licensees or sub-licensees thereof and the copyright in the text, artwork, graphics and images on the Web Site is owned by (the web site operator) or its licensors or its content or technology providers except where otherwise specified.

3. Basis of Use of the Web Site
The User agrees to the following:-
a. that it understands, acknowledges and accepts the exclusion of liability and disclaimer provisions contained hereafter;
b. that subject to Clause 3(f) it will only view the Information for its own private purpose and it will not publish, reproduce, store or retransmit any of the Information contained in the Web Site at any time; c. that it shall not use the Information or the Disclosed information for any unlawful purpose or in any unlawful manner or for any purpose or in any manner not unauthorised by this Agreement; d. that it shall not use or interfere with the Web site, the Information or the Disclosed Information other than in accordance with this Agreement and without limitation in such a way so that all or part of the Web Site, the Information or the Disclosed Information is or could be interrupted, reproduced, stored, retransmitted, published, damaged, rendered less efficient, corrupted or in any way impaired; e. that it shall not use the Web Site, the Information or the Disclosed Information in any manner which may constitute an infringement of any third party rights (including but not limited to rights of copyright, trademark or confidentiality);
f. that it shall not use the Web Site to retransmit any material for the purposes of publicity, promotion and/or advertising without the prior written consent of ITF Gaming;
g. that it shall not run any tools on the Web Site that systematically retrieve web pages for offline or online viewing; whether it be for personal, commercial, experimental, educational or any other use (please also refer to Clauses 3b to 3f);
h. that in the event that it has any right, claim or action against any other User or third party arising out of the use of the Web Site, it shall pursue such right, claim or action independently of and without recourse to ITF Gaming;
i. that all intellectual property rights (including without limitation copyright, trademarks and all other rights) whatsoever in the Information and the Web Site shall remain vested in ITF Gaming at all times;
j. that it acknowledges that ITF Gaming  has no obligation to provide the Web Site or any Information or to ensure that the User is able to use, provide and/or access the Information, the Disclosed Information and the Web Site;
k. that it will indemnify and keep indemnified ITF Gaming against all claims, liabilities, damages, costs and expenses including legal fees arising out of any misuse of the Information, the Disclosed Information, the Web Site or breach of the User’s obligations under his agreement;. l. that any creative suggestions, ideas, notes, drawings, concepts or other information contained in any Disclosed Information shall be deemed, and shall remain, the property of ITF Gaming and ITF Gaming shall be free to use any such creative suggestions, ideas, notes, drawings, concepts or other information for any purpose whatsoever including, but not limited to, developing, manufacturing and marketing products;
m. that it will not post information to any Web Site Bulletin Boards, Forums or Chat Rooms which is unlawful, threatening, harassing, abusive, defamatory or obscene, or any content the publication of which violates the rights of any third party. ITF Gaming and those acting on behalf of ITF Gaming have the right to remove and/or ban users that are seen to contravene this disclaimer.

4. Exclusion of Liability/Disclaimer

4.1 ITF Gaming  provides the Web Site and the Information on an “as is” basis and makes no warranty or representation whatsoever about the availability, completeness, accuracy, satisfactory quality, and/or fitness of the same for a particular purpose. The probity of any advertisers and the veracity of any advertisements have not been checked by ITF Gaming and any information submitted or any reliance placed on the same is entirely at the risk of the User;

4.2 ITF Gaming makes no warranty or representation whatsoever about; a. the reliability or technical efficiency of the Web Site; b. the security measures (if any) contained in the Web Site and in particular the protection afforded to any Information, Disclosed Information or other information and data; for further information on security measures, please read our Privacy Policy.

4.3 ITF Gaming excludes all liability (to the extent permitted by law) in respect of; a. any advertisements or other web sites which can be accessed via the Web Site; b. any information provided by third parties which can be accessed via the Web Site or which are contained in the information and the Disclosed Information; c. any damage to the User, the User’s computer hardware, software or other material or equipment resulting from the user accessing or using the Web Site, the Information or the Disclosed Information;

4.4 Except where notified in specific terms and conditions applicable to any children’s sections of websites, ITF Gaming  exercises no monitoring nor editorial control over any Web Site Bulletin Boards, Forums or Chat Rooms and accepts no responsibility for any views expressed or any other statement made or action taken in connection with such online elements of the Web Site. Notwithstanding the foregoing, ITF Gaming reserves the right to remove or edit any message or material for whatever reason.

4.5 Whilst ITF Gaming uses all reasonable endeavours to exclude viruses from the Web Site it cannot ensure such exclusion and it accepts no liability for viruses and the User is therefore recommended to take all appropriate preventative measures and ensure all appropriate safeguards are in place before downloading information from the Web Site. Similarly, the User undertakes to take all appropriate protective measures and to ensure all appropriate safeguards are employed to prevent the introduction of viruses by the User to the Web site.

5. Privacy
Users are requested to read our Privacy Policy.

6. Amendments to Terms and Conditions
ITF Gaming reserves the right to vary these Terms and Conditions from time to time. The User’s continued use or access of the Web Site after such variation shall be deemed to confirm the User’s acceptance of any such variation. It is the User’s responsibility to check these Terms and Conditions regularly to determine whether any such variation has been made. If the User does not wish to be bound by any varied Terms and Conditions it should cease using and accessing the web site immediately.

7. Severability
If any provision of this Agreement shall be prohibited by or adjudged by a Court to be unlawful, void or unenforceable such provision shall to the extent required be severed from this Agreement and rendered unenforceable as far as possible without modifying the remaining provisions of this Agreement and shall not in any way affect the validity or enforcement of this Agreement.

8. No Waiver
No failure or delay on the part of any of the parties to this Agreement relating to the exercise of any right, power, privilege or remedy provided under this Agreement shall operate as a waiver of such right, power, privilege or remedy or as a waiver of any preceding or succeeding breach by the other party to this Agreement.

9. Entire Agreement
This Agreement comprises the full and complete understanding between the parties and supersedes all prior arrangements and undertakings whether written or oral appertaining to the subject matter of this Agreement.

Categories
PlayStation 3 Reveiws PlayStation Reveiws Xbox 360 Reveiws Xbox Reviews

Blur Review

Shift into gear with a remarkable racing game! If you think your vision is impaired, wait till you play Blur!

Developed by Bizarre Creations and published by Activision comes a feature packed racing game with a difference.

So what’s the Big Deal?
Blur incorporates real-world cars and locations, with arcade style handling and intense vehicle combat, which is well implemented in this racing title with a difference.

Although the story-line is not so different from the rest of the titles out there, the game-play is well worth experiencing.

Massive attacks and power-ups await the gamer in this fast and exhilarating title, power-ups range from Mines, Shock attacks, Defensive Shields and Nitro speed boosts, which can be collected throughout the race and used all at once, creating some devastating combos to knock the opposition to the curb.

The Racing impact!
While not all the focus should go into the power-ups, Blur does focus on racing which is the most important part of the game. Get ready to face some tough AI in the story-mode which will test your skills on track. Blur is fast and when I say fast, I mean get ready to have an extra set of wet wipes handy to scrape the perspiration off your face as your reflexes will be tested!

Drifting is a nice addition to the game, but will take some getting used to as you sample each unique photo-realistic vehicle that this title has to offer. With some practice you will be flying past the opposition with style, elegance while dropping land mines to further hinder your rivals.

Bizarre Creations’ community-based interface enables gamers to acquire a network of allies, fans and those all important rivals, throwing in a unique personal racing experience that gamers will find truly fresh when it comes to racing games of this genre.

Can I play with my friends?
Blur features a 4 player split screen racing experience, as well as a 20 player online experience which consists of either, competitive or team based racing.

Blur is a game you will want to play online with a host of unlockables which can be acquired while dominating the online community. The online experience is addictive, so don’t think you will be letting go of that control anytime soon, as you will be looking to dominate the opposition over and over again!

Musically in tune?
Blur hosts a selection of artists which set the mood for this fast paced title, these artist include, The Emmy award winning Jacknife Lee, The Crystal method, Coldcut, The Qemists and The Herbalisers.

If these artists are not entirely to your taste, the option to turn off the music is located in the options menu, although they do intensify the racing experience of Blur.

The checkered Flag!
Blur is a great racing game, which is a blast to play.

The intense game-play is complimented by great visuals, especially when blowing away any rivals on course that take you on.

The AI is highly challenging and well worth taking on, although any frustration can be dealt with by dropping the difficulty level.

The online gaming is superb especially in the team-based racing modes, although, going up against 19 other opponents in competitive online racing, can be slightly frustrating at first but once you get the hang of it you will be dominating in no time.

The music has an impact in Blur it brings excitement to the intense racing world around you.

Bizarre Creations’ have definitely hit the sweet spot in this intense title.

Predominantly reviewed on PlayStation 3.

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Uncategorized

Gioteck: DF-1 DuelFuel Ammo Box Review.

The Gioteck DF-1 DuelFuel Ammo Box for the Xbox 360 and PlayStation 3 takes charging your controllers to a whole new level! Packaged within a full metal jacket casing, the DF-1 DuelFuel Ammo Box eliminates the clutter and wires that surround your Xbox 360 or PlayStation 3 whilst charging your battery packs. While most plug and charge kits can only accommodate one controller at a time the DF-1 DuelFuel Ammo Box can accommodate two. Additionally, the charge kit is powered by A/C power, which means you can plug it into any main power source and achieve a much faster charging time than conventional USB charge kits.

Another upside to the DF-1 DuelFuel Ammo Box is its authentic military design, which is appealing to the eye and easy to store either next to your console or within a suitable storage area; however, I suggest leaving it out in full view as it truly compliments your console space.

When it comes to charging, the DF-1 Duel Ammo Box features external charge indicators that will allow you to keep track of the current charge status of your controllers. Additionally the charge kit for the Xbox 360 comes standard with two contact charging battery packs, which is perfect for gamers who need their controllers at peak performance all the time.

The Conclusion:
Gioteck definitely has a wide variety of products that compliment gaming in a really unique, stylish and visually appealing fashion. While the DF-1 DuelFuel Ammo Box is definitely a great piece of kit to look at, it is also a great alternative to the stock standard plug and charge kits on the market at the moment.

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Nintendo 3DS Reviews Reviews

Steel Diver Review

Welcome to the world of submarines:
When I first came across Steel Diver I felt very intrigued by this title, it seemed very different from other games on the market and offered some very unique gameplay on the 3DS console. Let’s find out if Steel Diver is as unique as it looks… Periscope down, review up.

Story: 
Steel Diver takes place in 19xx (yes, this is not very specific) when a rogue nation has invaded its neighbouring countries and is placing the world in danger. A secret submarine fleet has been banded together to stop the chaos and destruction. Ok, so the storyline is a little shallow but it works for Steel Diver.

Gameplay:
The campaign mode in Steel Diver is not particularly long , although it can be very addictive and engaging. In the beginning of each mission, you are given a rundown of the conflict that you will be facing and then it’s off to select one of the three submarines to use in the mission. You can either choose either a compact, midsized or a large submarine to go about destroying other ships.Compact submarine: The compact submarine offers easy movement, although no pitch wheel is used for positioning the sub. Torpedoes fire vertically and horizontally, which comes in handy when facing multiple enemies. The downside is it only fires one torpedo at a time.Midsized submarine: The midsized submarine offers easy movement and can fire off two torpedoes one after the other. The downside is that the torpedoes are fired horizontally, so you will have to position the sub using the pitch wheel in order to fire at ships that are on the surface.Large submarine: The large submarine is slightly harder to manoeuvre and can be a slight pain, but it does fire four horizontal torpedoes that results in maximum damage on enemy ships and submarines. Similar to the midsized submarine in order to fire at ships on the surface you will need to use the pitch wheel to position your torpedoes trajectory.In most missions, I used with the compact sub as it was far easier to manoeuvre through each mission and easier to destroy ships or other submarines. The downside was it took a little longer to do all this.

Periscope Strike:
In this gameplay mode players need to control their periscope by using side-to-side movements while tapping on the touch screen to fire torpedo’s at enemies. This is by far one of the best features of Steel Diver.Steel Commander:
Steel Commander is more of a turn-based gameplay mode. Each player takes a turn moving their fleet and the game is over once all the ships or supply ships are destroyed. This mode offers a think before you act approach and brings a very nice multiplayer aspect to this title (I would call it a modern day version of battleships).


Controls: 

The submarines are controlled via the touch screen, which is made to look like a control panel in a submarine (Thumbs up). Players can use the touch screen’s interface to control several different functions of the submarine, from the speed, depth, pitch and offensive measures. In theory, this sounds simple enough but becomes tricky when you are faced with multiple enemies. You may find yourself stumbling with the control system at first but after a little practice, you will be blowing enemy ships and submarines out of the water very soon.Sound: 
Steel Diver offers great sound; you can hear the sonar of your submarine in the background, as well as the bubbling of the water around your sub. The background music definitely sets the mood in Steel Diver. A note I would like to make is the Nintendo 3DS itself sounds fantastic and is far more superior in the sound department than other handheld console on the market at the moment.Graphics:Although this title is a 2D side-scroller it does not seem to make much use of 3DS’s 3D potential, except while playing Periscope Strike, which looks amazing in 3D. Overall, Steel Diver looks great in the Periscope Strike mode but not that great during the side-scrolling missions.

Conclusion: 
Steel Diver is definitely a title you should have in your 3DS collection; it offers unique intuitive gameplay, great sound and a decent control scheme. The only downside is the fact that Steel Diver does not look as great as it should. Periscope Strike is where this title shines and honestly, it should have had loads more missions that incorporated it.The Breakdown: 
Storyline: 5/10
Gameplay: 7/10
Controls: 8/10
Sound: 8.5/10
Graphics: 6/10

Predominantly reviewed on Nintendo 3DS.

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News

Prototype 2 launch parties spread the Infection

Johannesburg:
The city of Johannesburg seemed calm that night; however, little did it know that a virus had been spreading amongst the population at a rapid rate, this virus was called the Mercer virus… Upon arrival, at the Crown Plaza Hotel in Rosebank Johannesburg, I came into contact with others who seemed keen to spread the infection with me. The plan for the widespread infection was easy enough and it came in the form of Prototype 2, which I might add; had already hit the city of Cape Town at the same time thanks to the team at 2upGamers. With one goal in mind, we all congregated in one of the conference halls to be briefed of the current contamination statistics.

Jarrod Lane from JHBGamers kicked off the event formalities; however, he had already been struck down by the Mercer virus, but he pushed on to provide a sensational introduction to what promised to be great evening filled with Monster Energy drinks, Boerewors rolls and a hands on experience with Prototype 2, thanks to the team at Megarom Games and Maingaming South Africa. After Lane’s initial introduction, Devon Stanton from Megarom Games introduced us to some of the major highlights of Prototype 2, as well as a rather interesting teaser trailer of Diablo III, which made everyone’s excitement levels hit a major high point for the evening.

Once the formalities were out the way, many of the attendees rushed off to socialise, play Prototype 2 and consume as many Monster Energy drinks as humanly possible. If that was not enough, Jarrod Lane and Devon Stanton gave away quite a few Prototype 2 t-shirts and also held a lucky draw, which saw two attendees at the event walk away with a copy of Prototype 2 each.

Overall, the Johannesburg event was a massive success and left a lot of the attendees glowing, which could have been the result of all those Monster Energy drinks, or the fact that they just experienced a really fantastic evening… I think it was quite honestly a little of both.

Cape Town:
Thunder, lightning and pouring rain; all this was not enough to stop gamers from leaving the comfort of their homes to attend the Cape Town launch party for Prototype 2, organised by the guys from 2upGamers. The air was a little icy upon my arrival at the Rygersdal Sports Club in Rondebosch and the crowd of early arrivals was a small one. Did I take a wrong turn somewhere? Was I at the wrong event? Turns out it was neither; it seems as if the weather had made everyone’s journey just a little bit longer.

After a little while, everyone was invited inside and processed at the security checkpoint. Thankfully, I made it past the guards and was ready to spread the Mercer Virus even further. After nearly all of the attendees had grabbed a seat, we were welcomed by Glenn Alexander from the 2upGamers Team. After this warm welcome, the team attempted to make contact with the launch party taking place in Johannesburg, organised by JHBGamers. Unfortunately, we were not able to make contact with them, despite the constant trying. Before allowing those in attendance to go and play Prototype 2, Mr. Alexander decided to give out a few T-shirts to those who could answer questions correctly. Now that’s how you start off the evening!

Three Xbox 360 and PlayStation 3 consoles were set up so that many gamers could have a crack at the game at the same time. Man, did they run to those consoles! I swear that I saw one gamer actually standing with a controller in his hand for most of the night. I don’t even think that he had something to eat.

After a little while, food arrived in the form of Hotdogs, New York City Style. The beverage of choice for the evening was Monster Energy Drinks; if nobody was infected upon entering the building, they definitely were after having a sip from that can, with a sugar rush that is.

There were also a few cosplayers who showed up for the event. One gamer was dressed up as a soldier in full military gear while another was outfitted like the anti-hero of the first Prototype game, Alex Mercer, complete with blade-arm. Also, I’m pretty sure that I saw someone dressed as Goku or Gohan from the anime series, Dragonball Z. However, there could be only one attendee who could win the prize of having the best outfit. That prize went to the gamer outfitted like Alex Mercer. You may be asking, “What prize did he get for his effort?” Well, he was lucky enough to receive the Prototype 2 Blackwatch Collector’s Edition. How awesome is that?

All in all, it was a great event. Lot’s of socialising took place and many laughs were had throughout the evening. Everyone in attendance was even lucky enough to receive in-game DLC for Prototype 2, courtesy of Megarom at both events. The end of the evening also had many gamers excited as the 2upGamers 5th Round would be taking place on May 4th, not too long to wait until the next get-together.