Demon Souls Review

In February of 2009, a game called Demon’s Souls was released in Japan. Later that year in October 2009, the game was released in the USA. Now in June 2010, this title has finally hit South African shores. Developed by From Software and published by Namco Bandai, Demon’s Souls is an action role-playing game set in medieval times.

Demon’s Souls takes place in the kingdom of Boletaria. It has been enveloped in something called the “Deep Fog” as a result of the king using a dark ritual to gain power and bring prosperity to the land. The ritual was successful and brought prosperity to the kingdom, but the Deep Fog followed and covered the outskirts of Boletaria. The kingdom was cut off from the outside world causing other kingdoms to send scouts to investigate the lack of communication. However, none of them returned after wandering into the fog. Eventually someone did manage to breach the fog and tell the world about the terrible problem that burdens the kingdom of Boletaria. With the fog came bloodthirsty demons, hungry for the souls of mankind. Warriors tried to break through the fog to save Boletaria and some wanted to harness the power of the fog. Needless to say, they did not return. You play as a warrior who has made it through the fog and actually entered the castle. Thus begins your journey to defeat the evil awoken by the ritual and save mankind from annihilation.

The atmosphere in the game is incredible. It’s very dark in nature considering it’s the medieval period. It can be pretty dark at times and even with the brightness turned all the way up, you might struggle to see. The worlds that you will visit in the game are varied and very well done. They’re just beautiful in style and scale. The creatures that you will be facing really show good design. Props go to the developers for being original. Quite a bit of detail has gone into the animation for the main character. The animations change depending on your weapon setup and also if you’re holding the weapon with one hand or two. It’s a very nice touch. The graphics are really good except for a few hiccups here and there. There isn’t really music during the game until you face a boss and even then, the music could be better. The voice acting of the main cast is done well but the same can’t be said about the side characters as they really seem to lack energy. There were a few frame rate problems in the areas that were full of activity but it’s a very small problem in relation to the rest of the game.

The game starts with creating your own character and choosing the type of class you wish to use.  However, the great thing is that you are never restricted to that class’s skill set. The depth of upgrading is unbelievable. There are 8 different categories that can be increased such as Strength, Endurance and Luck. When you kill enemies, you will receive Demon’s Souls. These souls are what would be used to increase stats but it is also the game’s currency, so they would also be used to upgrade or purchase weapons and armour. However, as you increase your stats, your Soul Level does as well. This means that upgrading will become more and more expensive. You’ll never really have the option of upgrading a few things at once. More often than not, you’ll end up having to choose what to upgrade. There’s no denying it, Demon’s Souls is a very hard game. It’s going to beat you down and rub your nose in the dirt like a bully at school (But enough about my school life…Moving on). It’s not going to hold your hand at all. You are going to die and you are going to die a lot! When you die, you go right back to the beginning of the level. There is no pausing the game. When you hit the Start button, it will bring up a menu but the action will still continue. If you have unused souls when you die, you lose all of them. Yes, that’s right…All of them! When you respawn, you spawn in a phantom form. You can go back to the spot where you died and get all your souls back but all the enemies respawn. So if you’re killed while in phantom form, those souls are gone forever. Another feature to be mentioned is that the game is designed in such a way that if you keep dying, the enemies become tougher. It’s not a cheap way to kill you or to make you frustrated, the game is actually trying to teach you to play better. You’ll develop tactics, discover locations of treasure and notice patterns of enemies. You’ll also learn to take things slow and always defend yourself by blocking. The game is very hard, but it is a good change from all the relatively easy games out there.

The multiplayer in Demon’s Souls is pretty unique in that it has no lobby and there is no chat. No voice chat, no text chat. But if you do decide to go online while playing, you will be able to see ghostly figures of other players that might be exploring the same world that you are. The only difference is that they will be in another dimension. Also, if you find a blood stain, you will be able to see the last 10 seconds of the life of the player that died, which might alert you to hazards in the area. There is also an option to leave preset messages for other players online. You might want to alert them of possible dangers or maybe tell them how to defeat a certain enemy. Another really cool feature is the ability to summon other players to assist you with a tough situation. In which case, the summoned player will be in phantom form. The only real downside is the lack of chat in the multiplayer, which can be frustrating for players needing to communicate in a difficult situation.

Conclusion:
Overall, Demon’s Souls is a really good game. It might be very challenging but it is also very rewarding. If you come out of any battle alive, you’ll feel like a real badass. It’s a nice reminder of all the old school games from the NES that would have us pulling our hair out with frustration. You might want to pull out your hair with this title too, but probably not as much. If you want a real challenge and a really good game, then Demon’s Souls might be the next addition to your collection.

Predominantly reviewed on PlayStation 3.

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