Jade Raymond, the veteran developer and former studio head at Ubisoft Toronto, has joined EA.
EA has revealed that former Assassin’s Creed producer Jade Raymond has joined the company. It’s reported that Raymond will be heading up a new studio called Motive, which is based in Montreal, Canada.
Raymond put up a short blog post to announce the move and said that the studio will be working on something “entirely new”. Motive will be working in “close quarters” with the BioWare team in Montreal, who are currently working on Mass Effect: Andromeda.
She added that Motive will work on a new IP as well as existing projects, the first of which is Amy Hennig’s Star Wars game; the one that is inspired by the Uncharted series and Star Wars 1313. This is the very same one that is currently in development at Visceral Games, a studio that Raymond will also oversee.
“In addition to building the new Motive Studio in Montreal, I will also oversee the Visceral studio in California”, she said. “I’m a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst. I’ve also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”
Raymond left Ubisoft in October 2014 to “pursue her other ambitions and new opportunities”.
Known as Brady Ruiters by day and GuitarDemon by night (Well, on the PSN mostly…) Professional, creative and frank, a self-proclaimed gaming journalist moulded by a passion and fascination for gaming and music, and in turn, taking a crack at shaping the rest of the world with the very same obsession. That, however, remains a trying task.